EA will continue to make ‘Star Wars’ games, but has lost exclusivity – Latest News, Breaking News, Top News Headlines

The video game industry has had quite busy days even though we are still in the early days of the year. Today, quite unexpectedly, it was announced that Ubisoft and Lucasfilm Games join forces to create an open-world Star Wars game. The news is a real surprise because no information was ever leaked about it. However, the announcement has also raised doubts about the current relationship between EA and Disney.

What will happen to the Star Wars titles developed by Electronic Arts? The US distributor itself confirmed through Twitter that they continue to work on games from the hit universe. However, and although they do not mention it, it is clear that your exclusivity contract with Disney has been canceled or will not be renewed. This agreement began in 2013 and expires in 2023. Seeing the friendly treatment that still exists between both companies, it is more likely that they simply have not renewed it.

Be careful, the above does not mean that EA will not be involved in new Star Wars projects after 2023. What is true is that it will no longer be the only one. Ubisoft is the second company to jump on the Star Wars train and most likely others will follow in the coming years. Activision, Take-Two, PlayStation, Xbox … the possibilities are vast and we can’t rule out any from now on.

At the moment we know that Ubisoft’s Star Wars game is a proposal from open world. It will be developed by Ubisoft Massive (formerly Massive Entertainment), also responsible for The Division saga. Mind you, don’t expect to be able to enjoy it soon. Title has not even started its development And creating an open world is not easy. Also, the Star Wars quality standard right now calls for a high-quality product.

Why did EA lose the exclusivity of Star Wars?

It seemed that Electronic Arts had finally found the formula to succeed with Star Wars after the release of Jedi: Fallen Order. The Respawn Entertainment game sold more than 10 million copies and was acclaimed by the trade press and gamers. Despite the above, its excellent reception it wouldn’t have been enough to cover the accidents of the past. Everyone knows that Star Wars: Battlefront and Star Wars: Battlefront II were a real disaster.

Already at that time it was speculated that Disney was not happy with the performance of its franchise in the video game sector. Also, we must not forget that EA canceled multiple Star Wars projects because, apparently, they did not fit its microtransaction strategy. One of them was the Visceral Games (Dead Space) game, a studio that ended up closing its doors after the cancellation. Without a doubt, EA’s Star Wars journey had more setbacks than successes.

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