These are the best free text games you must have

simpler times or if you are just bored; A texting game is a cool and fun thing to do with your friends or partner. Sure, the smart phones They are more powerful than ever and you could be playing amazing and realistic titles, but there is something about the lack of complication of text games that is simply irresistible. Take a look at our list of the best free text games and fall in love with one. “Data-reactid =” 12 “> It doesn’t matter if you’re nostalgic for the simpler tense games or just bored, a message game Text games is a cool and fun thing you can do with your friends or your significant other. Sure, smartphones are more powerful than ever and you could be playing amazing and realistic titles, but there is something about the lack of complexity of text games that It’s simply irresistible. Take a look at our list of the best free text games and fall in love with one.

To explain it to you, we have made a selection of the best texting games with which you can relive your youth or simply enjoy some simplicity We cannot guarantee that any of them will stimulate that incredible satisfaction that you may feel for some current games, but you will probably like them regardless.

search on google! “data-reactid =” 36 “> How much do you know, well, about almost anything? You and your friends will discover it with this familiar alternative, derived from television programs and board games that test your knowledge about everyday situations and reveal your level of knowledge. As a history teacher once said: there are things an educated person just knows. So with Trivia, you and your friends choose a topic and take turns asking questions. The first person to have 10 correct win. Don’t google!

This is a simple, fun and improvised game with few rules and unlimited possibilities. Players take turns telling a story, alternating between lucky and unfortunate statements. As with other similar improv games, this game forces players to be creative while still working within the framework that has been passed to them. It works best with an odd number of players, so that people can make statements, both lucky and unlucky.

Example: In a three-player game, Player 1 begins the story by saying, “Jeff woke up, showered, got dressed, and went out to take the bus to work, like he does every day.” Player 2 then says, “Unfortunately, the bus engine broke down just as it got to Jeff’s stop.” Player 3 says “Fortunately, there was a bicycle nearby that Jeff stole during the day.” The player continues with an “unfortunate” statement and the cycle continues …

20 Questions

radio and TV hit the American airwaves in the late 1940s. “data-reactid =” 66 “> It was a 19th century parlor game, long before radio and television programs hit the American airwaves in the late 1940s. 40.

It is a classic game of deductive reasoning and creativity that requires no more than two people and the time established by the players. The premise is simple: one person chooses an object or character while the other tries to guess it in 20 questions or less. Once the subject is chosen, the opposing player sends a series of questions via text messages with yes or no answers.

Example: You have chosen Morgan Freeman as your character. Then the other player may ask you “is it an animal?” and you answer “no” and he asks again “is he a human being?” and you answer “yes”. And so on until the other player guesses who it is.

Would You Rather (Would you rather …?)

The premise of this game is as follows: a person asks “would you rather …” followed by two different hypothetical scenarios. The options can be related or very opposite, as you like. But you have to try to be creative in the questions and avoid clarifying anything. Also, remember that the best questions are those that usually describe two uncomfortable and equally terrible situations.

Examples: “Would you rather fight a hundred horses the size of a duck or a duck the size of a horse?” (Here is the correct answer.) “Would you rather speak like Jar Jar Binks or look like Jar Jar Binks?”

Never Have I Ever (I never have …)

I have never…, Is that inappropriate game that everyone has played at some point. It usually involves multiple players and large amounts of alcohol, too, although it can be played sober with two people and via text messages. “Data-reactid =” 73 “> Never Have I Ever, sometimes known as Yo I’ve never… it’s that inappropriate game that everyone has played at some point. It usually involves multiple players and lots of alcohol, too, although it can be played sober with two people and via text message.

You can start by setting a specific number of lives and any additional rules you want to include. Afterwards, players take turns making statements of things they have never done before, hence the title of the game. The opposing player loses a point each time a statement is made that contradicts his own experiences.

Example: Assuming it’s your turn, you could say, “I’ve never swam naked.” And if the other person has, then they would lose a point and then proceed to make another statement. The game continues in a similar fashion until someone loses all the points.

Name Game

It is a simple spelling game derived from the words of a particular topic. Players choose a topic, such as famous actors and actresses, and then select the player who goes first.

Once chosen, the first player chooses and says a word. Next, the second player says a word that begins with the last syllable of the opposing player’s previous word. The game can continue indefinitely depending on the knowledge of the players, so it is often best to establish some basic rules before starting the game. We suggest setting a specific time limit in which players can reply or reduce the chosen topic to make the game more difficult.

Example: You have chosen the theme of famous actors who have made superhero movies. You could start by saying “Chris Pine”, while your opponent could continue with “Ned Beatty.” The game continues in the same vein until one of the players can no longer continue because he does not know any other name or character.

Story Time

With Story Time, a person begins by writing a word, phrase, or opening sentence to their partner.

Once done, the other player responds with another word, phrase or sentence that directly follows the narration started by the first player.

In this case, the truth is that flow and style will never be as eloquent or perfect as they would be if they were made by a single writer, but the capacity for unforeseen twists and mystery surrounding the next phrase or phrases is often enough. convincing enough for the game to work.

Example: We chose the classic fairy tale route, for example. You could send a text with one of the most clichéd lines in literary tradition, “Once upon a time.” Based on that, the other player could go on to “there lived a lonely typist who never spoke.” I admit it’s probably not the best start to a story, but it is a start. Then you can reply with another phrase and so on.

Take a Trip

Start by writing “I’m going to ____, and I’m taking ___.” Both players have to say this phrase / sentence by filling in the blanks with words that start with the letter a, and progressing little by little through the alphabet to the letter z.

Example: A player might say “I’m going to Australia and I’m taking an aspirin.” Then the next player has to think of words with the letter b, and so on. The first player to not know how to continue the game is the one to lose.

Abbreviations

Abbreviations can be the hardest game on this entire list. Letter strings essentially serve as acronyms, made up of the initial components of a particular phrase or word, using the individual letters that begin with each word. With abbreviations, you first choose a phrase that summarizes your current activity or just a phrase that you would like to use for the game. Then, take the first letter of each word in the phrase and combine them to form an acronym, which you will then tell your opponent before letting him try to guess what the newly minted abbreviation means. Suggestions and variations on the game, such as offering more than the first letter of each word, are often welcome, given how difficult it can be.

Example: if you are “having a beer at the usual bar”, for example, you will give your opponent the abbreviation “TUCEEBDS”. Then they will try to guess what the acronym means, and if it doesn’t do it in a certain amount of time, you are the winner. Again, it is possible to give suggestions, considering how cryptic an acronym like “TUCEEBDS” is.

A man laughs as he checks his cell phone next to a Mac computer

Plus

Six dregrees of Kevin Bacon (Six degrees of Kevin Bacon)

Even if you don’t think Footloose was Kevin Bacon’s best work, it’s hard to argue the merits of Apollo 13 and much of the Hollywood actor’s prolific resume. Six Degrees of Kevin Bacon is a famous trivia game based on the Six Degrees of Separation concept, which stipulates that two people on the planet can be linked to each other in a maximum of six intermediaries. In Bacon’s version, one of the two people is Bacon by default. Originally created in 1994 by three Albright College students, the game can be played over text as easily as with any other method. To begin, one player introduces his opponent to Bacon and another, arbitrary actor or actress who can link to the first in six steps. Your opponent then tries to link the two people by specifying their connection, based on their roles with the other actors and actresses, in as few links as possible. Although the whole game revolves around the idea that Bacon is the most connected man in the industry, some claim that Sean Connery is actually closer to the center of the Hollywood universe. In any case, feel free to substitute for any actor or actress in Bacon’s place.

Categories (Categories)

The categories are sometimes referred to as “List Builder,” but they are essentially the same game, regardless of name. To begin, one or both players decide on a particular category or genre, be it Japanese car brands or feature films starring Ben Stiller. You can always implement additional rules to make it more difficult, such as requiring answers to start with the next consecutive letter of the alphabet or with the same letter the previous answer ended with. However, it is better to choose a category with a finite number of plausible answers, otherwise the game can go on for years. As you might expect, the winner is the last person to come up with a suitable answer that fits within the limits of the rules (without doing any research).

Rhyme (Rhyme)

Rhyme may be best known to college kids with an affinity for Kings Cup, but that doesn’t make him any less suitable. To begin, one person enters a word or phrase to which the second person must respond. The next person should always follow up with a phrase that rhymes with the previous answer. Players keep going back and forth in a similar fashion until one cannot give a proper rhyming answer.

Texts are made with words. Why not take the opportunity to improve your vocabulary? With Breakdown, players must undo a word and rearrange its letters to create as many letter combinations as possible within a specified time. It is not complicated: a player presents the word in a text and his opponent responds with a series of new words created with the letters of the first one. If this is too easy for you and you want a bigger challenge, you can tighten the rules, for example adding points according to the length of the words. The winner depends on who manages to create the largest number of legitimate words within the set time and rounds.

Example: imagine that your opponent sends you the word “bat”. Then you should get as many words as you can with those letters (for example, sky or lake). Do this until the previously agreed time is up (or until you can’t think of any more words). Your opponent counts the results and then you send him a word to continue the game.


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