When a new generation of video game consoles lands on the market, the previous ones become an object of curiosity for some hardware and software experts. If we add to this the few efforts of Sony to preserve the legacy of some PlayStation consoles – from 1 to 3, specifically -, the doors are opened for other people, by their own means, to dedicate themselves to creating emulators that keep the game library safe. With the PS3 was no exception.
In 2011, DH and Hykem programmers released RPCS3, considered by many to be the best PS3 emulator for PC. For nearly a decade, the software has made significant strides not only in expanding the list of supported games, but also in improving its graphics performance. In this sense, RPCS3 has reached a new peak by relying on technology AMD FidelityFX Super Resolution (FSR), which continues to gain community support over the months.
Here at CVBJ.biz we have talked to you on multiple occasions about FidelityFX Super Resolution. It is a technology that, despite the obvious differences, could be considered as the alternative to DLSS (Deep Learning Super Sampling) from Nvidia. Without getting into too technical terms, FSR allows you to generate higher resolution images in real time. Applied on the PS3 emulator, you can scale the resolution of games and offer a higher level of visual detail.
One of the main advantages of FidelityFX Super Resolution over DLSS is that it is a tool for Open Source. Consequently, developers have the opportunity to contribute improvements and implement it in their own projects, such as the PS3 emulator. In a demo shown this week, the creators of RPCS3 showcased the progress made with FSR. The difference is brutal, and at times it seems that we are observing a remastering.
The tests were done on some popular PS3 games like Red Dead Redemption Demon’s Souls and Tales of Xillia 2. In the first two cases, it was scaled from 720p to 1440p, while the third reached resolution 4K. Furthermore, it was demonstrated that the efficiency in the use of FSR resources allows the rate of frames per second to remain almost intact. Surprising, right?