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It may be that for research and academic reasons, reverse engineering a video game released after 2000 can be accepted, however, doing it for other reasons and, even worse, sharing it on the Internet, is something that can ultimately bring problems. Recently, the Grand Theft Auto enthusiast scene on PC suffered a severe setback after they dropped one of their projects.
Goodbye to this fan-made Grand Theft Auto project
According to information from Gamesindustry, the re3 project and reVC were taken down from GitHub after a complaint was received regarding the Digital Age Copyright Act (DMCA) on behalf, allegedly, of Take-Two. Interactive, the company that owns Rockstar Games. This project took the code from Grand Theft Auto III and Grand Theft Auto: Vice City in their PC versions, which were reverse-engineered to have access to all data and information and then released for fans to make their own. own versions of GTA or try mods.
One of those responsible for the project pointed out that re3 and reVC and the reverse engineering carried out to Grand Theft Auto III and Grand Theft Auto: Vice City was only for modification, education and documentation purposes, in addition to condemning the piracy in the advertisement they had in GitHub. However, it seems that there is no way to revive the project, because although the DMCA claim is in the name of Take-Two, those responsible suspect that it could be the work of rivals they have on the scene. The truth is that this project was careful about what could or could not be done, but apparently reverse engineering would be the problem this time and it would be one of the first notices to those who carry out this type of activity.
Likewise, we must not forget that Grand Theft Auto III and Grand Theft Auto: Vice City, especially the second, have licensed musical themes that make it difficult to work with them outside the legal environment and perhaps that would also have influenced its reception the DMCA claim.
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